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More than a Game
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More than a Game: The Computer Game as Fictional Form

Barry Atkins

Abstract

This book is dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. It applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling. The book contains detailed discussion of narrative and realism in four of the most significant games of the last decade: ‘Tomb Raider’, ‘Half-Life’, ‘Close Combat’, and ‘Sim City’. It recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.

Keywords: computer games, reading texts, global phenomenon, storytelling, narrative, realism, Tomb Raider, Half-Life, Close Combat, Sim City

Bibliographic Information

Print publication date: 2003 Print ISBN-13: 9780719063640
Published to Manchester Scholarship Online: July 2012 DOI:10.7228/manchester/9780719063640.001.0001

Authors

Affiliations are at time of print publication.

Barry Atkins, author